Last week, the topic suggested by London, LnL’s moderator, was “Hunts in Second Life, a great pastime or an economy killer?”. Hunts showcase new stores and locations, hunts are great opportunities to meet new people and have fun. Yet, are hunts as innocent as they look? Some of the discussers defended that hunts did stimulate the market, creating potential customers; though others believed that, by offering so many great and varied prizes, residents tend not to buy. Hunts can become quite addictive. After hording a countless number of items, do hunters really open them? Another question raised was whather hunts contribute to a better SL experience? Most agreed that they did, not because residents had “more” items/objects/clothes but for the diversity and multiple options they offer. An interesting point made during the discussion was how to keep hunters in the store or make them want to come back, beyond offering them a quality gift (which does not happen all the time in certain stores), and suggestions went towards events like concerts or exhibitions, even a game, for the duration of a hunt. Finally, all of those present said that they prefer to have a hunt blog with pictures in order to see the hunt prize in advance, especially if hunters have to pay a symbolic fee. And it was time to conclude. London stated that “no matter what we hunt for, the most important part of it is knowing that at the end we have found happiness, so from LNL we encourage you to go out there and hunt for that”! Join us later today at LnL's Discussion Lounge for a new topic, this time the Marketplace and its advantages and disadvantages.