In the past two Thursdays, despite the holiday season, LnL has gathered its dicussion crew and did something we do so well... discussed! It was a lot of fun, as always!
The first Thursday, it was all about alts. Why have an alt? To test permissions in creations, to explore different aspects of ourselves, to be able to work without interruptions, to play HUD games, to create traffic (as questionable as this could be, in the opionion of some), for Roleplaying, to backup things, to be vaults for money, or even to hide from someone or spy on someone. Oh, and let's not forget griefing! Some alts are nothing but empty beings, but others gain a life of their own and could actually become more important than the primary avatar. The group agreed, that regardless of the characteristic of the alt, it must be very stressful to manage in proficient manner multiple alts! Whichever the case may be, SL is a fascinating world with multiple and enriching experiences, and alts are a part of that!
The first Thursday, it was all about alts. Why have an alt? To test permissions in creations, to explore different aspects of ourselves, to be able to work without interruptions, to play HUD games, to create traffic (as questionable as this could be, in the opionion of some), for Roleplaying, to backup things, to be vaults for money, or even to hide from someone or spy on someone. Oh, and let's not forget griefing! Some alts are nothing but empty beings, but others gain a life of their own and could actually become more important than the primary avatar. The group agreed, that regardless of the characteristic of the alt, it must be very stressful to manage in proficient manner multiple alts! Whichever the case may be, SL is a fascinating world with multiple and enriching experiences, and alts are a part of that!
This Thursday, LnL met to make a sort of a balance of 2011 in SL. The group talked about the new viewers, mesh, physics (which caused a lot of laughter when the discussion went to things like flapping and bouncing, and I will say no more!), joining the teen and the adult grid, modifications in the Dashboard, and some of the unresolved problems such as lag, sim crossing issues, group chat/conference borking, and the creation of SL Realms. Everyone agreed that, as interesting as covering new grounds is, old problems should be fixed first. The 2012 wishlist included no lag (wishful thinking, yes, we know...!) or a more user-friendly viewer, among other personal plans such as learning mesh and enlarging business ventures. As London said: "Whatever the New Year brings us, there's a bright future ahead, new experiences, new friends, new beautiful moments. This past year was full of them too, and the only thing we can say here at LNL is thanks to all of you for being so wonderful. It was a joy to share these moments with you guys!! We wish you a very happy 2012 and hope to see you around many times!! Thank you for your participation, you have been awesome!! :) ".
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